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Padel cheat sheet

Padel

FIP Rules of Padel, doubles, abbreviated. When in doubt, see the official rules.

Setup

The court

diagonal serve must land in here 6.95 m NET — 88 cm centre, 92 cm sides corner glass mesh fence corner glass BACK GLASS 20 m 10 m

20 × 10 m, walled all round — glass at the back and corners, mesh along the front sides. The serve goes diagonally into the box within 6.95 m of the net.

Rally

Walls in play

Bounces on your floor first — then your walls are fair game net your back glass 1 2 floor first then off your glass — play it back Reaches the glass with no bounce — it was going out, point to you never touches the floor

Bounce first, then your own walls are fair game. A ball that hits a wall before bouncing was heading out — the point goes to whoever didn’t hit the wall.

01

Scoring

  • Points: 15, 30, 40, game — like tennis. At 40–40 most events play a golden point (next rally wins; receivers pick the side) instead of advantage.
  • Sets: first to 6 games, win by 2; at 6–6 a 7-point tiebreak (win by 2).
  • Match: best of 3 sets; a 10-point match tiebreak may replace the third.
  • Doubles only: two pairs — there is no singles court in standard padel.

02

The serve

  • Motion: bounce the ball on the floor once behind the service line, then hit it underarm with contact at or below the waist (top of the hip).
  • Feet: at least one foot behind the service line at contact, between the centre-line extension and the side wall; don’t touch the line or step in early.
  • Where it lands: diagonally into the far box. After bouncing there it may hit the back glass and stay live; if it hits the mesh fence, it’s a fault.
  • Two serves & the let: a fault gives you a second serve; a double fault loses the point. Nicks the net and lands in the box → replay that serve.

03

Walls & what’s “out”

  • Your walls: once the ball has bounced on your floor, you may play it off your back glass and side walls, in any combination, and send it back over the net.
  • Out: a ball that touches any wall or the mesh before bouncing on the floor. During a rally there are no floor lines — the whole enclosed floor is in.
  • Their walls: your shot must bounce on the opponents’ floor first — you can’t drive it straight into their glass or fence.
  • Out the door: if a ball bounces in and then leaves the court through an opening, you may go outside and play it back in.

04

In play

  • Return of serve: must bounce first — you can’t volley the serve.
  • After that: volley freely. Return the ball before it bounces twice on your side.
  • Body & net: the ball hitting you or your partner loses the point; don’t touch the net or the opponents’ court while the ball is live; you can’t hit the ball twice.

05

Rotation & change of ends

  • Serving: the serving pair alternates who serves each game; while serving, partners swap service courts after every point.
  • Receiving: the receiving pair picks who takes the right box and who takes the left, and keeps those sides for the set.
  • Change ends: after games 1, 3, 5… (odd total), and every 6 points in a tiebreak.

06

Line calls, conduct & breaks

  • Calling: without a referee, each pair calls its own side; if unsure, the ball is in.
  • Foot faults: call your own service foot faults when you’re certain.
  • Breaks: ~90 s at a change of ends, ~120 s between sets (follow the event).
  • Medical timeout: from the referee where available; length and limits per the competition.
  • Coaching: only where regulations allow — usually between sets or in authorised breaks, not during rallies.
  • Conduct: abuse, racket-throwing, or deliberate distraction escalates from warning to point, game, or match.