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FIP doubles cheat sheet

Padel

FIP padel doubles rules abbreviated. When in doubt, see official rules.

01

Match format

  • Scoring: tennis-style points — 0, 15, 30, 40, game. At 40–40 (deuce), many events use a golden point (next rally wins the game).
  • Sets: first to 6 games, win by 2; at 6–6 play a 7-point tiebreak (win by 2).
  • Match: typically best of 3 sets; a 10-point match tiebreak may replace the third set — event decides.
  • Doubles only: standard padel is two teams of two; service rotation and court sides follow FIP doubles procedure.

02

The serve

  • Underhand: contact must be at or below waist level with the racket moving upward — no overhead or flat drives.
  • Bounce first: drop or release the ball, let it bounce on the ground, then hit it into the diagonal service box.
  • Feet: at least one foot on the ground behind the service line; feet may not touch the line until after contact.
  • Two serves: fault on first serve → second serve; double fault loses the point.

03

Service rotation (doubles)

  • Order: the serving team alternates servers every game; partners also swap service courts after each point while serving.
  • Receiving: the receiving pair decides who returns on the deuce vs ad side and keeps that side for the set unless they change ends.
  • Change ends: after odd-numbered total games in a set (1, 3, 5…) and every 6 points in a tiebreak.

04

Walls & glass

  • After the bounce: once the ball has bounced on your side of the court, you may play it off your back wall or side fences — including after it rebounds from them.
  • Opponent’s walls: you may not send the ball directly into the opponent’s back wall or side fence without it bouncing on your side first.
  • Service box: on the serve, the ball must bounce inside the correct service box before touching any wall; hitting the net then the box is a let.
  • Grill / door: permanent fixtures (mesh, doors) are part of the court — if the ball strikes them in play, the rally continues unless the rules call it out.

05

In-play rules

  • Lines: any part of the ball touching the line is in (except service-line faults on serve).
  • Double bounce: if the ball bounces twice on your side before you return it, you lose the point.
  • Net: do not touch the net, posts, or opponent’s court while the ball is live.
  • Volley: you may volley (except on the serve return — the serve must bounce on the receiver’s side first).

06

Faults & lets

  • Serve faults: wrong box, foot fault, overhand motion, failure to bounce before contact, or ball hitting the fence before the service-box bounce.
  • Service let: serve clips the net and lands in the correct box — replay that serve (first or second).
  • Body contact: ball hits you or your partner, or you hit the ball twice — point to the opponents.
  • Hindrance: deliberate interference loses the point; unintentional disturbance may be a let at the referee’s discretion.

07

Line calls & fair play

  • Calling: without a referee, players call balls on their side; if unsure, the ball is in.
  • Foot faults: call your own service foot faults when you are certain.
  • Pace: keep play moving — excessive delay between points can be penalized in competition.
  • Safety: stop play immediately if a ball from another court enters yours; replay the point when agreed.

08

Conduct & breaks

  • Changeovers: follow event timing between games and sets (typically 90 s at change of ends, 120 s between sets).
  • Medical timeout: request from the referee when available; duration and limits are set by the competition.
  • Coaching: only where regulations allow — usually between sets or during authorized breaks, not during live rallies.
  • Misconduct: verbal abuse, racket throwing, or intentional distraction can escalate from warning to point, game, or match penalty.