Pickleball cheat sheet
Pickleball
USA Pickleball singles rules (2026 rulebook), abbreviated. When in doubt, see the official rules.
Things people get wrong:
- No service let. A serve that ticks the net and lands in is live — play it.
- You can spin the ball with your paddle at contact on the serve (2026). You just can't add spin with your hand on the release.
- The kitchen is a no-volley zone only — stand in it any time you're not volleying, and play any ball that bounces there.
- The volley-serve limit is your waist (ball height). The drop serve has no height, arc, or wrist rules.
- Every line: ball touching it is in — except a serve on the kitchen line, which is out.
- After a foot touches the kitchen, both feet must land back outside it before you can volley.
Setup
The court
20 × 44 ft — the same for singles and doubles. The kitchen is the 7-ft non-volley zone against each side of the net. The centre line splits each end into a right and left service court but stops at the kitchen line.
Rally
Two-bounce rule
The serve bounces, then the return bounces. Only from the serving side’s next shot may anyone hit the ball out of the air.
Serve
A legal volley serve
Upward arc, paddle head below the wrist, ball no higher than the waist. Prefer not to think about it? Use the drop serve — none of that applies.
01
Match format & scoring
- Side-out scoring: only the server scores. Lose a rally on your serve and it just passes to your opponent — no point.
- Game: first to 11, win by 2. Match is usually best 2 of 3.
- Change ends: after each game; in a deciding game, when either player first reaches 6.
- Rally scoring (every rally scores a point) is an approved alternate format — check which one your event uses.
02
Serving position & the score
- Call it: two numbers — your score, then your opponent’s. Game starts “0–0”.
- Which side: serve from the right when your score is 0 or even, the left when it’s odd. You keep serving, switching sides after each point won, until you lose a rally.
- 10-second rule: once the score is called, you have 10 seconds to serve.
03
The serve
- Where from: at least one foot on the ground in the correct serving area — behind the baseline, between the centre-line and sideline extensions — and no foot touching the court until after contact.
- Where to: diagonally, clearing the opponent’s kitchen (net touch is fine), into the correct service court. A serve into the kitchen or on its line is a fault. No service let.
- Volley serve: upward arc, paddle head below the wrist, ball no higher than the waist.
- Drop serve: drop the ball from a natural height (no throw, no spin from the hand) and hit it after it bounces — the volley-serve motion rules don’t apply.
- Spin: no spin off the hand or paddle on the release; spin off the paddle at contact is legal.
04
Two-bounce rule
- Serve: the receiver must let it bounce.
- Return: the serving side must let that bounce too.
- After that: anyone may volley or play off the bounce.
05
The kitchen (non-volley zone)
- No volleying while touching the kitchen or its lines — nor if your momentum carries you in afterwards, even after the ball is dead.
- Reset both feet: once you’ve touched the kitchen, both feet must be back fully outside it before you may volley.
- Otherwise it’s just floor: stand in it whenever you like, and step in to play any ball that bounces there.
06
Faults (lose the rally)
- Out or net: ball lands out, hits the net post, goes into or under the net, or doesn’t reach the far court.
- Bounce broken: a volley before the two-bounce rule is satisfied, or letting the ball bounce twice.
- Kitchen or serve: a non-volley-zone violation, or an illegal serve (foot fault, wrong court, into the kitchen, illegal volley-serve motion).
- Reach & touch: hitting the ball before it crosses to your side, or touching the net, the net posts, or your opponent’s court while the ball is live.
- Body & double hit: the ball hits you or your clothing; or a hit that isn’t one continuous, single-direction stroke.
07
Line calls, conduct & breaks
- In or out: any part of the ball on the line is in — except a serve on the kitchen line, which is a fault.
- Your side, your call: call your own lines promptly. Only call “out” if you can clearly see space between ball and line; if not, it’s in.
- Timeouts: two per game (to 11), one minute each — call between rallies before the next serve.
- Medical timeout: one per player per match, up to 15 minutes, referee-administered.
- Between games: up to 2 minutes.
- Coaching: only during timeouts and between games — not during play.