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Racquetball cheat sheet

Racquetball

USA Racquetball singles rules, abbreviated. When in doubt, see the official rules.

Setup

The court

2 1 front wall first then the first bounce, past the short line FRONT WALL SERVICE ZONE GLASS BACK WALL 5 ft service line receiving line short line 40 ft long 20 ft wide · 20 ft high

40 × 20 × 20 ft, all six surfaces in play. Serve from the 5-ft service zone; the receiver waits behind the dashed receiving line.

Serve

Serve outcomes

Legal — the first bounce lands past the short line short line 1 Short — the first bounce lands before the line: fault, serve again short line 1 Also a fault: the rebound reaches the back wall or ceiling on the fly. Out serve, instant loss: the ball misses the front wall first.

Front wall first, then the rebound’s first bounce must land past the short line — not short, and not off the back wall or ceiling on the fly.

01

Scoring & match

  • Side-out scoring: only the server scores. Lose a rally on your serve and it just passes to your opponent (a side-out).
  • Games: first two to 15, win by 1. If it’s 1–1, a tiebreaker to 11.
  • Clock: 10 seconds to serve (and to be ready to receive) once the referee calls the score.

02

The serve

  • Motion: stand in the service zone, bounce the ball once on the floor there, and strike it before it bounces again.
  • Path: the ball must hit the front wall first, then rebound so its first floor bounce lands past the short line — with or without touching one side wall.
  • Not too deep: on the rebound it must not reach the back wall or the ceiling on the fly.
  • Two serves: one fault → serve again; two faults in a row → side-out.

03

Fault serve vs. out serve

  • Fault (one more serve): short, three-wall, ceiling, or long serve; foot fault; serving without the bounce; a screen; serving before the receiver is ready.
  • Out serve (instant loss): the ball doesn’t hit the front wall first; a total miss or hitting yourself; a serve you touch on the rebound; a double-hit or carry; a fake serve.
  • Screen: the serve rebounds so close to the server that the receiver can’t see it — replay.

04

Return & rallies

  • Receiving: stay behind the receiving line — don’t break its plane with body or racquet until the ball passes the short line or bounces in front of it.
  • Returning: hit the ball on the fly or after one bounce, and get it to the front wall before it hits the floor — any combination of ceiling, side, and back walls is fine along the way.
  • One touch: a carry or double-hit loses the rally.
  • Ball hits a player: the ball is dead — usually a replay hinder, but if it clearly wasn’t going to reach the front wall, the striker loses the rally.

05

Hinders

  • Replay hinder: you’re fairly blocked from the ball or from a clear path to the front wall — replay the rally, same server, first serve.
  • Penalty hinder: you did something you didn’t have to (or failed to move when you could have) and it cost a sure shot — you lose the rally.
  • Safety: stop and take the replay hinder rather than risk hitting your opponent — but hold your swing only when there’s a real chance of contact.

06

Court, kit & timeouts

  • Eyewear: lensed protective eyewear made for racquetball is required — losing it during a rally loses the rally.
  • Wrist cord: the racquet’s safety cord must stay on your wrist from the serve to the end of the rally.
  • Timeouts: two 1-minute timeouts per game, including the tiebreaker — none may be called once the service motion has begun.
  • Between games: a 2-minute rest between games 1 and 2.
  • Broken ball: play out the rally, then replace it and replay the point.
  • Conduct: stalling, coaching violations, and equipment abuse draw technical warnings, then point deductions.