Table tennis cheat sheet
Table Tennis
ITTF singles laws (as published by USATT), abbreviated. When in doubt, see the official rules.
Serves come two at a time, then switch — from 10–10, one at a time.
Lost the count? Add both scores, then:
- Below 10–10: halve that total and round down.
- At 10–10 or higher: use the total as-is.
- Even → the player who served first this game; odd → the other player.
Example: 7–4 is 11; halved and rounded down is 5 (odd), so the other player serves.
Quick check below 10–10:
- Combined score even (2, 4, 6…) → the serve has just changed hands.
- Combined score odd → the same player's second serve.
Things people get wrong:
- Coaching is allowed any time except during rallies — not only between games.
- Only a deliberate double-hit loses the point; an accidental one is fine.
- A ball off the top edge is in; off the vertical side is out.
- A return that clips the net and lands in is good — only a serve that clips is a let.
- Racket: one side black, one side any bright colour (not only red, since 2021).
- Expedite can start after 10 min unless 18+ points are already on the board.
Setup
The table
A 2.74 × 1.525 m surface, 76 cm off the floor, split into two courts by a 15.25 cm net. The dashed centre line only matters for doubles. The top edge counts as playing surface; the vertical side does not.
Serve
A legal serve
Ball still on an open, flat palm behind the end line; toss it near-vertically at least 16 cm with no spin; strike it as it falls so it bounces your half, then the opponent’s.
01
Match format
- Game: first to 11, win by 2 (10–10 goes on until someone leads by two).
- Match: best of any odd number of games — usually 5 or 7.
- Choice: the coin-toss winner takes serve, receive, or an end; the other player gets the remaining choice.
- Change ends: after every game, and whoever served first in a game receives first in the next. In the deciding game, switch ends the moment either player reaches 5.
02
The serve
- Start: ball resting still on your open, flat free palm — behind the end line and above the table.
- Toss: near-vertical, no spin, at least 16 cm up, and it must fall untouched before you strike it on the way down.
- Bounces: your half first, then straight over to the receiver’s half.
- Visible: the receiver must see the ball the whole time — free arm swings clear of the space between ball and net once you’ve tossed.
- If in doubt: the umpire may warn you once; after that, any serve that isn’t clearly legal is a fault.
03
Order of play & the rally
- Serve rotation: two serves each, then swap — one each from 10–10 (and under expedite). Lost the count? Add both scores: halve it and round down below 10–10, or use it as-is from 10–10 — even means the first server, odd the other.
- The return: after one bounce on your side, hit it back so it lands on the opponent’s court — over or around the net. Clipping the net on a rally shot is fine, play on.
- No volley: you must let the ball bounce on your side before playing it — hitting it out of the air loses the point.
- Edge, not side: a ball catching the top edge is good; one that hits the vertical side is out.
04
Let — replay, no point
- Serve clips the net and is otherwise good.
- Receiver wasn’t ready and made no attempt to play it.
- Outside disturbance the player couldn’t control — a stray ball, a noise off.
- Umpire stops play — to fix the serving or ends order, start expedite, or warn someone.
05
Lose the point
- Bad serve or return — into the net, off the end without a bounce, or wrong bounce order.
- Deliberate double-hit — two separate strikes on purpose. An accidental double contact in one stroke is fine.
- Wrong contact: the ball touches you, your clothing, or a bare (non-rubber) side of the blade.
- Free hand or body touches the playing surface, or you move the table.
- Touch the net assembly — you, your paddle, or anything you wear — while the ball is in play.
- Volley / obstruction — you play the ball before it has bounced on your side.
06
Expedite
- Starts: after 10 minutes on one game — unless 18+ points have already been scored — or any time both players ask.
- How it plays: one serve each for the rest of the match.
- Receiver’s 13: if the receiver makes 13 good returns in a rally, the receiver wins the point.
07
Kit, conduct & breaks
- Racket: one side black, the other a bright colour clearly distinct from black and from the ball. Show it to your opponent before the match; no swapping mid-match unless it breaks.
- Ball: 40 mm, 2.7 g, matt plastic, white or orange.
- Timeout: one of up to 1 minute per match — make a “T” with your hands between rallies.
- Towel: a brief break every 6 points, and at the change of ends in the last game.
- Between games: up to 1 minute.
- Coaching: allowed any time except during a rally, as long as play isn’t delayed — from one designated person in singles.
- Conduct: no deliberate delay, distraction, or disturbing the conditions of play. Penalties escalate warning → point → game.