Mini golf cheat sheet
Mini Golf
USPMGA-style obstacle golf, abbreviated. When in doubt, see the official source.
Things people get wrong:
- A windmill, loop, or tunnel doesn’t add strokes — one motion through all of it is still one stroke.
- The 7th “stroke” isn’t a stroke you take — after 6, the hole is capped and one point is added.
- Obstacles are the course, not hazards — the rulebook bans altering or adding to a run, not just moving the ball around one.
- Practice strokes or rolling a ball on the runs is banned for the whole tournament, not just mid-hole.
- The ball must be at rest in the cup to be holed — sitting on the lip doesn’t count.
- There’s no single mini golf rulebook everyone uses — always confirm house rules before a casual round.
Layout
The hole
Start mat → obstacle → cup. The obstacle is part of the hole — play around, over, or through it as it lies.
Scoring
The 7-stroke cap
Every stroke is a point. Still not holed after 6? Add 1 more and move on — no hole can cost more than 7.
01
Format & scoring
- The aim: get the ball from the tee to the hole in as few strokes as possible.
- Max per hole: 7. Six strokes taken and still not holed? The hole ends there and one more point is added.
- Round: 18 holes, played in order 1–18 unless the tournament director sets otherwise.
- Ties: not addressed in the USPMGA rulebook — the organizer sets the tie-break format for a given event.
02
Starting each hole
- Start mat: every hole is teed off from its marked teeing-off point.
- Ready to play: address the ball with the club in both hands, then begin your backswing — that’s the moment you’re officially “ready,” and only a stroke from here counts.
- No practice strokes: practice strokes or rolling a ball on the runs are banned for the whole tournament.
- Play promptly: the first player in a group gets 90 seconds to play their first stroke at each hole.
03
Ball choice & playing it as it lies
- One ball: one ball per hole. If it’s badly damaged or lost (not found within 5 minutes), swap in another and replay from where you took the stroke that lost or damaged it.
- Play it as it lies: the ball is always played from where it comes to rest — the rulebook lists only three exceptions to this (see “Ball out of play” below).
- Don’t adjust the course: obstacles must be fixed by design, and players can’t change or add anything to a run.
04
Ball out of play
The rulebook plays every ball from where it comes to rest (that resting spot is what golf calls a “lie”) — except for three named situations, each handled differently:
- Out of bounds: reposition the ball at the point it left the playing area, plus 1 penalty stroke.
- Stuck in an obstacle: if the ball stays inside an obstacle’s construction, reposition it back in the direction it came from — the rulebook doesn’t attach a penalty stroke to this case specifically.
- Rolls back over the tee line: if it comes to rest back over the teeing-off line, play it from the point where it crossed that line.
- Lost or unplayable: example — you putt, the ball vanishes into a windmill’s gears, and it can’t be fished out. You don’t guess where inside the windmill it ended up; instead you go back to where you were putting from (its spot before that stroke) and hit again with a fresh ball. That stroke you already took still counts against your score — you’re just not tacking on an extra penalty stroke on top of it.
05
Path of the ball & holing out
- Don’t touch it: a ball in play can only be touched under another player’s (or a referee’s) watch, except to place it on a repositioning marking.
- Don’t steer it: nobody may influence its path after the stroke, except shielding it from wind — a referee can order a retake if outside interference affected it.
- Holed: only once the ball comes to rest in the cup and can’t leave on its own — resting on the lip doesn’t count.
- Turn order: this rulebook doesn’t use golf’s honors system (lowest score plays next) — the organizer sets play order and rotates it each round instead.
06
Scorecards, conduct & equipment
- Your card: each score is announced, then entered; incorrect entries are crossed out (not erased), rewritten, and initialed — every player checks their own card before signing.
- Missing entry: a hole left blank costs the player 7 penalty strokes and the scorekeeper 4.
- Clubs & balls: clubs can’t carry sights or aiming gadgets (notches and lines are fine); adventure-style courses require a ball from the USPMGA-approved list, one ball for the whole round.
- Give it space: stay at least 4 feet from a ball in play, and at least 1 meter back (aside from wind-shielding) while another player addresses their shot.
- Attire: official play requires a collared shirt (plus shorts/long pants for men, or skorts for women) and sport shoes — no sandals.