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Mini golf cheat sheet

Mini Golf

USPMGA-style obstacle golf, abbreviated. When in doubt, see the official source.

Layout

The hole

START WINDMILL putt through the gap CUP banks off the wall All of that is one stroke — walls, ramps and obstacles are part of the hole.

Start mat → obstacle → cup. The obstacle is part of the hole — play around, over, or through it as it lies.

Scoring

The 7-stroke cap

Holed in 3 strokes 1 2 3 in the cup score 3 Still not in after 6 strokes 1 2 3 4 5 6 +1 pick up, add 1 score 7 (max)

Every stroke is a point. Still not holed after 6? Add 1 more and move on — no hole can cost more than 7.

01

Format & scoring

  • The aim: get the ball from the tee to the hole in as few strokes as possible.
  • Max per hole: 7. Six strokes taken and still not holed? The hole ends there and one more point is added.
  • Round: 18 holes, played in order 1–18 unless the tournament director sets otherwise.
  • Ties: not addressed in the USPMGA rulebook — the organizer sets the tie-break format for a given event.

02

Starting each hole

  • Start mat: every hole is teed off from its marked teeing-off point.
  • Ready to play: address the ball with the club in both hands, then begin your backswing — that’s the moment you’re officially “ready,” and only a stroke from here counts.
  • No practice strokes: practice strokes or rolling a ball on the runs are banned for the whole tournament.
  • Play promptly: the first player in a group gets 90 seconds to play their first stroke at each hole.

03

Ball choice & playing it as it lies

  • One ball: one ball per hole. If it’s badly damaged or lost (not found within 5 minutes), swap in another and replay from where you took the stroke that lost or damaged it.
  • Play it as it lies: the ball is always played from where it comes to rest — the rulebook lists only three exceptions to this (see “Ball out of play” below).
  • Don’t adjust the course: obstacles must be fixed by design, and players can’t change or add anything to a run.

04

Ball out of play

The rulebook plays every ball from where it comes to rest (that resting spot is what golf calls a “lie”) — except for three named situations, each handled differently:

  • Out of bounds: reposition the ball at the point it left the playing area, plus 1 penalty stroke.
  • Stuck in an obstacle: if the ball stays inside an obstacle’s construction, reposition it back in the direction it came from — the rulebook doesn’t attach a penalty stroke to this case specifically.
  • Rolls back over the tee line: if it comes to rest back over the teeing-off line, play it from the point where it crossed that line.
  • Lost or unplayable: example — you putt, the ball vanishes into a windmill’s gears, and it can’t be fished out. You don’t guess where inside the windmill it ended up; instead you go back to where you were putting from (its spot before that stroke) and hit again with a fresh ball. That stroke you already took still counts against your score — you’re just not tacking on an extra penalty stroke on top of it.

05

Path of the ball & holing out

  • Don’t touch it: a ball in play can only be touched under another player’s (or a referee’s) watch, except to place it on a repositioning marking.
  • Don’t steer it: nobody may influence its path after the stroke, except shielding it from wind — a referee can order a retake if outside interference affected it.
  • Holed: only once the ball comes to rest in the cup and can’t leave on its own — resting on the lip doesn’t count.
  • Turn order: this rulebook doesn’t use golf’s honors system (lowest score plays next) — the organizer sets play order and rotates it each round instead.

06

Scorecards, conduct & equipment

  • Your card: each score is announced, then entered; incorrect entries are crossed out (not erased), rewritten, and initialed — every player checks their own card before signing.
  • Missing entry: a hole left blank costs the player 7 penalty strokes and the scorekeeper 4.
  • Clubs & balls: clubs can’t carry sights or aiming gadgets (notches and lines are fine); adventure-style courses require a ball from the USPMGA-approved list, one ball for the whole round.
  • Give it space: stay at least 4 feet from a ball in play, and at least 1 meter back (aside from wind-shielding) while another player addresses their shot.
  • Attire: official play requires a collared shirt (plus shorts/long pants for men, or skorts for women) and sport shoes — no sandals.