USTA singles cheat sheet
Tennis
USTA Friend at Court tennis singles rules abbreviated. When in doubt, see official rules.
A serve is a fault if your foot touches the baseline, court, or center-mark extension before ball contact.
In tennis, lets replay serves only. During rallies, a net-cord ball that lands in stays live.
You can follow through over the net after legal contact, but you cannot hit the ball before it crosses to your side.
01
Match format
- Points: 0 → 15 → 30 → 40 → game. Tied at 40–40 = deuce; next point is advantage for the winner of that rally, then game on the next point — or use no-ad (first to 4 points wins the game) if the event uses it.
- Sets: first to 6 games, win by 2, or win a 7-point set tiebreak at 6–6 (10-point match tiebreak may replace a final set — event decides).
- Match: common formats include best of 3 sets, or one pro set to 8 games.
- Toss: winner picks serve, receive, or end; loser picks remaining.
02
Service procedure
- Warm-up: one practice serve is allowed before the match starts (per Friend at Court).
- Position: stand behind the baseline between the center mark and the singles sideline; feet may not touch the baseline or court until after you strike the ball.
- Delivery: toss and hit the ball before it bounces; serve must clear the net and land in the diagonal service box.
- Foot fault: touching the baseline or wrong court, walking or running, or touching the imaginary extension of the center mark — all are faults.
03
Faults & lets
- Two serves: you get two attempts per point. Miss the box, hit a permanent fixture, or foot-fault = first serve lost; repeat on second try = double fault — you lose the point.
- Service let: ball touches the net and lands in the correct service box — replay that serve only (first or second).
- Receiver ready: the receiver must be ready when the serve is struck; repeated delay can be penalized.
04
Service order & change of ends
- Games: the server alternates every game.
- Change ends: after the 1st, 3rd, 5th… game of every set (i.e. when the total number of games played is odd).
- Deuce / ad: in each game you alternate service courts (deuce court vs ad court) after every point.
- Tiebreak: first point served from the deuce court; opponent serves the next two points (starting ad), then you serve two, and so on; change ends every 6 points scored in the tiebreak.
05
In-play rules
- Lines: if any part of the ball touches the line, the ball is in.
- Bounce: you must return before the ball bounces twice on your side.
- Net & court: do not touch the net, posts, singles sticks, or the opponent’s court while the ball is still in play.
- Reach: you may not reach over the net to strike a ball that has not yet entered your court (follow-through over the net after a legal contact is allowed).
06
Hindrance & other lets
- Deliberate hindrance: you lose the point.
- Unintentional hindrance: first time is a let — replay the point with the same server and score.
- Outside disturbance: ball rolls on court, etc. — usually a let (replay the point).
07
The Code (USTA)
- Line calls: call balls on your side promptly and honestly; if unsure, the ball is in (benefit to your opponent).
- Foot faults: if there is no official, call your own foot faults when you are sure you committed one.
- Pace: serve within 25 seconds of the end of the previous point (unless a different official time applies).
- Coaching: only where the competition regulations allow it (often between sets / changeovers in league play — not during points).
08
Conduct & breaks
- Between points: up to 25 s (official time).
- Changeovers: 90 s when changing ends (no sit-down after the first game of each set).
- Set break: 120 s between sets.
- Medical timeout: one 3-minute treatment timeout per treatable medical condition when officials apply ITF procedures.
- Bathroom / change of attire: follow event / referee instructions (FAC / tournament regulations).
- Code violations: escalate warning → point penalty → game penalty → default for serious misconduct.