BCAPL 8-ball cheat sheet
8-ball
An abbreviated reference. When in doubt, see the official rules.
Where BCA differs from bar rules:
- 8 on the break is not a win — spot it or re-rack.
- A break scratch is ball in hand anywhere, not just behind the line.
- Scratching while shooting the 8 without pocketing it is only ball in hand, not a loss.
- Slop doesn’t count — a ball in a pocket you didn’t call ends your turn.
- The 1-ball does not have to be at the apex.
- Nudging a single object ball by accident is not a foul.
Setup
The rack
15 balls in the triangle: any ball at the apex on the foot spot, the 8-ball dead centre, and the two back corners must be different groups — one solid, one stripe. The rest go in at random; the rulebook does not require the 1-ball at the apex.
Layout
The table
The head string runs a quarter of the way down the table; the cue ball breaks from anywhere in the kitchen behind it. The foot spot, where the rack’s apex sits, is the same distance from the far rail.
Groups
Solids, stripes & the 8
Clear all seven balls of your group, then pocket the 8-ball in a called pocket to win. Which set is yours is decided after the break — see open table & groups.
01
Match format
- Race: first to X wins (league / event sets X).
- Who breaks first: a lag, or the method your league sets.
- Break order after that: winner-breaks or alternating — set by your league or event, the rulebook fixes neither. You may not pass your break to your opponent, and breaking illegally on purpose to avoid breaking is unsportsmanlike conduct.
02
The break
- Legal break: from behind the head string, pocket a ball or drive at least four object balls to a rail. An illegal break is not a foul by itself — your inning ends and your opponent chooses to break the re-rack themselves or make you re-break.
- 8 on the break: never loss of game. With no foul, the breaker chooses: spot the 8 and play the table, or re-rack and break again. With a foul, the opponent chooses: spot the 8 and take ball in hand anywhere, or re-rack and break. If it is missed until after the next shot, the game is replayed with the same breaker.
- Scratch on break: cue ball pocketed or off the table is a foul — opponent gets ball in hand anywhere on the table (not just behind the head string).
- Jumped object ball: driving an object ball off the table on the break is a foul — opponent gets ball in hand anywhere. Jumped balls stay down (not spotted); a jumped 8-ball is spotted.
03
Open table & groups
- Open: immediately after the break the table is open — neither stripes nor solids has been assigned.
- Establishing: the first ball legally pocketed on a shot after the break sets your group. You cannot establish a group on a safety.
- While open: every ball except the 8-ball is a legal object ball — you may hit any of them first. In a combination you may send one group into the other, and the 8 may be part of it as long as it is not the first ball the cue ball strikes.
04
Call shot
- Ball-and-pocket: BCAPL is call shot — you must designate ball and pocket for each shot (obvious straight-ins need not be shouted).
- Banks / kicks / combos: call them when they are not obvious. You need only name the ball and pocket — not the cushions or the order of contact.
- Combinations: once groups are set the cue ball must strike one of your balls first — but after that you may carom or bank off your opponent’s balls (and the 8) to pocket your called ball.
- One ball only: you may call just one ball per shot. Calling two, or adding “just in case”, ends your inning and any ball pocketed is treated as illegally pocketed.
- Extra balls: balls pocketed in addition to the called ball stay down; you keep shooting unless a foul occurred.
05
Standard fouls (ball in hand)
- Cue ball scratch: cue ball pocketed or driven off the table — opponent gets ball in hand anywhere on the table.
- Wrong ball first: after groups are set, the cue ball must contact your own group first (the 8-ball only once your group is cleared).
- No rail after contact: after a legal first contact, a ball must be pocketed or the cue ball or any object ball must contact a rail — otherwise foul.
- Double hit / push: the cue tip strikes the cue ball twice on one stroke, or is still on the cue ball when it hits the object ball (a very fine cut can be legal); a push shot is a foul. A plain miscue is not automatically a foul.
- Disturbed balls: touching or moving the cue ball is a foul. Accidentally moving a single object ball is not a foul unless it affects the shot — your opponent chooses to leave it or restore it, and you may not touch it without their permission. Moving two or more balls, or a ball in motion, is a foul.
- Shooting early: shoot only after all balls have stopped moving (a spinning ball is still in motion).
06
Loss of game (8-ball)
- Early 8: pocket the 8 before your group is cleared (illegally pocketed).
- Wrong pocket: pocket the 8 in a pocket other than the one you called, or on a non-obvious shot you did not call.
- 8 with your last ball: pocket the 8 on the same stroke as the last ball of your group.
- 8 off the table: jump the 8 off the playing surface on any shot other than the break (on the break it is simply spotted).
- 8 + foul: pocket the 8 while committing any foul on the same stroke — a scratch included.
- Stopping the 8: reach in and deflect a moving 8-ball (or the cue ball) to dodge a loss — it is loss of game, not just a foul.
- Not a loss: fouling while shooting the 8 but not pocketing it — your opponent just gets ball in hand.
07
Safeties & jump shots
- What a safety is: a deliberate defensive shot. Instead of trying to make one of your own balls, you play the cue ball to leave your opponent with no good shot — often tucked behind one of their balls (“hooked”).
- Still a legal shot: you must hit one of your own group first (any ball while the table is open) and then either pocket a ball or drive some ball to a rail. Miss that and it is a foul — ball in hand.
- Call it out loud first: say “safe” before the shot — a gesture is not enough. Once called, your inning ends after the shot even if a ball drops, and a ball you pocket does not set your group.
- Why bother calling it: if you don’t call safe and you pocket one of your balls on an obvious shot, you are forced to keep shooting. Calling safe is how you hand the table back on your own terms.
- Jump / massé: jump shots and massé are legal; digging under or scooping the cue ball to lift it is a foul. An unintentional scoop is a miscue, not a foul in itself. Events may restrict jump cues.
08
Conduct & equipment
- Cue: your cue must meet CSI specifications; shooting with one that doesn’t is a foul and it is removed from play.
- Equipment: no headphones, earplugs, or phone use during your match; chalk must match the cloth colour; judge gaps and hit angles by eye only — using a ball, cue, or chalk as a measuring device is a foul.
- Sportsmanship: no sharking, stalling, or intentional distraction.
- No referee: players call their own fouls honestly and settle disputes per league procedure.
- Never concede: you must not concede a game at any time — no “good game” before it ends, no unscrewing your cue while your opponent shoots at the hill, no gathering the balls early. Conceding draws a warning, then a game penalty, then loss of match.
- Coaching: asking for or accepting help planning or executing a shot is a foul. Team and scotch-doubles events allow coaching only in defined windows.